![]() ![]() The storyline for Mafia II is a gritty drama and chronicles the rise of Vito Scaletta, the son of Sicilian immigrants. Empire Bay's radio stations complete the experience with a wide variety of popular music from the era. The game also introduces new weapons and includes a few from the original game. There are over 50 highly detailed vehicles, including sports cars, city buses, tractor trailers, station wagons, and more. The game introduces a cover mechanic not seen in the game's predecessor which allows the player to hide behind objects while in a shootout. The game experience of Mafia II involves realistic controls featuring a standard action and violent action button, as well as context sensitive situations. ![]() The Mac OS X version of Mafia II: Director's Cut was published by Feral Interactive and released on December 1, 2011. The game was released on Augin North America and Augin Europe. ![]() The game is set in 1940s - 1950s Empire Bay, a fictional city based on New York City, and is available for PC, Playstation 3, Xbox 360. Development was announced on Augat the Leipzig Games Convention. The game was developed by 2K Czech, previously known as Illusion Softworks, and published by 2K Games. Mafia II is the third-person shooter sequel to Mafia. 0512 (verified this is the installed version in NVCP Info), hopefully a simple PhysX runtime update fixes this.Joe's Adventures For game content see: Mafia II Portal 0522 but the bundled version is nVidia PhysX_drivers 10.04.02_9.10. They say it should be nVidia PhysX_drivers 10.04.02_9.10. My guess is those particle effects they're using for fire are still running on the CPU or something and killing FPS when they should be running on the GPU. I did notice however that the PhysX runtime they list in their notes and the one packaged with the demo are not the same. Nice, looks like you guys figured it out with PhysX being the problem, I didn't really look into it much last night was already late. Also, disabling PhysX puts GPU1 99% in the bench vs. Something is definitely wonky I have my PhysX configured for GPU3 and I saw 0% utilization on GPU3 in the game and in the bench. I get about 2x the FPS with PhysX off vs. It's definitely a bug of some sort and not a rendering issue as dying and returning to the elevator save point resolves the fps drop (for a while).Īnyway, the physics in this game is fantastic! The environmental destruction is very nicely done, and there's no shortage of glass and wooden shrapnel flying around in that warehouse!Įdit: For kicks I disabled PhysX to see if that was the issue, and it appears it was. My first FPS drop would start when the fire started downstairs and my second drop would happen in the elevator. ![]() Yeah chiz, I was getting the same issues with FPS drops too. Will definitely pick it up though, pretty good deal on it from Amazon for $50 with a $10 vid credit. From what little I saw this game basically copies every Mafioso theme you've seen in every great gangster movie like Godfather, Scarface, Casino, Goodfellas, Carlito's Way etc. Definitely an adult/gritty theme to it but I think I like the hip/contemporary GTA4 atmosphere more. It feels like Grand Theft Mafia, if you know how to play GTA4 you'll pick this right up. I think the demo is using low-res textures like most demos though, because the graphics, especially the textures in this demo are NOT impressive. Supports wireless 360 controller pefectly, PhysX Apex effects were pretty good. Lots of Depth and everything has the proper separation, but there is a lot more ghosting than most games. Overall the 3D Vision Ready was pretty good although I think the objects look a bit flat. Gonna try using 1x480 as GPU and 1x480 as PhysX to see if that helps. Not sure if this is a bug or due to PhysX/SLI/3D Vision all competing for GPU time. Just played through it a bit.need to tweak performance and configuration because I kept getting weird FPS drops (teens) with low GPU usage. ![]()
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